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Hi, I am Marc

Marc Baqués

Gameplay developer

Welcome! I’m a video game developer especialized in multiplatform game for Unity.I’ve worked on several published games, as well as a couple of university projects.
I have led a small porting team to implement the necessary features, advising the gameplay team to coordinate the needs of the platforms with those of the game.
I have also worked with CD/CI systems like Jenkins to improve the efficiency of deliveries or monitor the status of different projects.
I work with current major platforms:

  • Nintendo Switch
  • PS4
  • PS5
  • Xbox One
  • Xbox Series
  • Steam
  • Epic
  • GOG
  • Stadia

Skills

Experiences

1
Petoons Studio

Aug 2021 - Apr 2024

Barcelona

Petoons Studio is a transmedia project incubator, founded in 2016 by Sergio García and Daniel del Amor. The team is formed by different artists, animators, programmers and experts in children and family entertainment. They are pioneers in the new Art of ‘Storyplaying’, merging video games, animation series and education.

Unity Porting Manager

Nov 2022 - Apr 2024

Responsibilities:
  • Manage a small Porting team, assigning and planning milestones, sprints and tasks
  • Debug and profile games to identify future and actual problems or bottlenecks
  • Develop internal tools for programming department to automatize builds or common tasks with Jenkins
  • Advice and teach other teams about porting process about how to plan and proceed with new projects
  • Suggest new proces and methodologies to reach desired goals in tight deadlines
Junior Game Developer

Aug 2021 - Nov 2022

Responsibilities:
  • Port games to different platforms by implementing different systems for Switch, PS4, PS5, Xbox One, Xbox Series, Steam, Epic, GOG, Stadia
  • Document consoles features for future reference
  • Program gameplay features taking in account all systems

Digital Legends Entertainment

Nov 2016 - Mar 2017

Barcelona

Digital Legends Entertainment has worked many years for big Industry players such as Electronic Arts, Disney and Adidas either developing flagship titles or their key IP’s. One of the many things that makes this studio unique is their proprietary game engine, Karisma, which is one of the most powerful in the market.

Software Engineer

Nov 2016 - Mar 2017

Responsibilities:
  • Find inconsistencies, glitches or bugs on mobile devices
  • Documenting, reporting and reviewing errors
  • Live ops, daily checking
2

Projects

My friend Peppa Pig
Gameplay programmer

Have a fun-filled adventure by becoming Peppa Pig’s new friend in My Friend Peppa Pig! Create and dress your character, ring Peppa’s doorbell, and begin a story that’s all up to you.

PJ Maks Heroes of the night
Gameplay programmer

Set off from Mission Control HQ on a platforming adventure for little heroes. Use your superpowers like Catboy’s speed, Owlette’s flying, and Gekko’s muscles to stop the night-time baddies.

Bratz Flaunt your fashion
Porting programmer

Play as your favorite Bratz character and begin your globe-trotting adventure to become the world’s best fashion reporter.

Curse of the Sea Rats
Porting programmer

Curse of the Sea Rats is an epic hand-drawn ratoidvania starring a group of heroes transformed into rats by a pirate witch. Help Douglas, Buffalo, Akane, and Bussa to rescue the Admiral’s son, capture the evil pirate Flora Burn and break the magic spell.

Peppa Pig World Adventures
Porting manager

Play in the bigger, wider world of Peppa Pig, and bring your family into the story! Make pizza in Italy, walk on Hollywood Boulevard, climb the Eiffel Tower and more on your world tour. Create your own unique and dazzling family home, and discover more characters, quests and fun than ever before!

PJ Masks Power Heroes Migthy Alliance
Porting manager

Team up with the Power Heroes and rebuild PJ Power HQ. Hop into the Explorider, find the lost parts, and save the day!

Education

Videogames and programming, University degree
Learnings:
  • We form a group to learn and practice programming patterns and discuss their implementation on videogames
  • I participate in different projects, mobile, PC, Nintendo DS, Switch and tools for Unity
  • Learn process about different game development departments
3D animation, videogames and interactive environments, CFGS.
Learnings:
  • Learn about artist needs
  • Drawing, animations and 3D methodologies